![]() The Wilderness Bandit Camp general store buys at the same price and has no requirements, but beware of Player Killers. With 50 Agility and Thieving, players can sell items to Martin Thwait in the Rogue's Den for their High Alchemy price. Setting level 55 Magic as a short-term goal is therefore recommended for low-level ironmen. Such activities include farm runs, bird house runs, questing, training Agility, training Hunter and melee combat.Īt very low levels, players can also sell various alchable items to shops, but once the player can use High Level Alchemy and has the money to buy the nature runes, it is better to alch the items as it generates more profit and it can be done in "zero time". ![]() Players should alch the items while doing other activities which can be done on the normal spellbook, do not require full inventory and have some downtime to cast the spell. Most money making methods typically involve casting High Level Alchemy to convert items into coins. For example, a regular account could kill Zulrah, receive a tanzanite fang and then sell it to the Grand Exchange for 3,827,488 and the player would have that amount in coins, but an ironman would only get 66,000 coins from its High Alchemy value.īecause of the restrictions ironmen are placed under, many traditional money making methods are difficult or impossible to perform. Ironmen have to do activities that specifically generate coins in some way, as they cannot use the Grand Exchange to simply trade the items in exchange for coins. ![]() Making money on ironman and ultimate ironman accounts is fundamentally different from regular accounts. ![]()
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